At least the engines and the shareware pak files are free, and this will allow anyone to play Quake, either multiplayer or single player. Once your Quake starts, you can play a multiplayer game at the following shareware compatible servers. Quake pak0 pak pak1 pak.rar Full version Direct download. From 4shared.com17.82 MB. From mediafire.com7 MB. From 4shared.com 17.82 MB.
ClassicQ requires Quake 1 to run. More specifically, it needs the game data archives contained in the PAK0.PAK and PAK1.PAK files. These two files are always located inside the QuakeId1 folder. You can purchase a legal copy of Quake on Steam. Well, Quake is no exception. It uses two.pak files that contain all of the game's data. The two pak files that Quake uses are Pak0.pak, which contains everything as the Shareware version, and Pak1.pak, which contains the rest of the information for the registered version which the Shareware version does not.
Step 1: Prepare original Quake
classicQ requires Quake 1 to run. More specifically, it needs the game data archives contained in the PAK0.PAK and PAK1.PAK files. These two files are always located inside the Quake/Id1/ folder.
You can purchase a legal copy of Quake (Windows only) on Steam:
http://store.steampowered.com/app/2310/
If you have installed Quake using Steam on Windows operating system, 'PAK' files are usually located in the following folder: C:Program Files (x86)SteamsteamappscommonQuakeId1
Please make sure you do have PAK0.PAK and PAK1.PAK on your Mac before proceeding with the next steps!
Optional: Verify PAK files
If you want to double-check that you have the correct files, you can verify their MD5 hashes against the table below.
File | Size | MD5 checksum |
PAK0.PAK | 18 689 235 bytes | 5906E5998FC3D896DDAF5E6A62E03ABB |
PAK1.PAK | 34 257 856 bytes | D76B3E5678F0B64AC74CE5E340E6A685 |
You can easily calculate MD5 checksums with Terminal:md5 PAK0.PAK PAK1.PAK
Step 2: Download classicQ
To download classicQ, simply get the latest release (under 'Source code' link) from GitHub:
http://github.com/classicQ/classicQ.github.io/releases/latest
Don't worry, you won't need to compile anything.
Step 3: Generate config file
Config files are text files with the .cfg extension. They contain player settings such as keyboard controls. All Quake settings must be configured using the in-game console or by manually editing .cfg files. This is quite cumbersome to new users. Luckily, you can setup a basic config file using the configurator below.
Firstly, rearrange the keyboard settings (refresh the page to restart the process if needed)
- W
- S
- A
- D
- SPACE
- Left Mouse Button
- Right Mouse Button
- Middle Mouse Button
- Q
- E
- SHIFT
- moves forward
- moves back
- moves left
- moves right
- jump
- (primary attack) Rocket Launcher
- (secondary attack) Thunderbolt
- (tertiary attack) Grenade Launcher
- Axe
- Shotgun
- Nailgun
Do you play with inverted mouse?
Next, enter your nickname here:
Finally, click the button below to create your .cfg file (download may not work on Safari):
Please save it as initial_keybinds.cfg and keep it for later use.
You can put it into the same folder with the already prepared PAK0.PAK and PAK1.PAK files.
Step 4: Put everything together
You're almost finished! Now that you have all the necessary files, it is time to copy everything to the correct folders.
- Extract classicQ from .zip file to any temporary location
- Open the extracted files in Finder and locate the Fodquake directory (the one with an uppercase 'F')
- Move Fodquake directory to ~/Library/Application Support/ folder
Tip: press Command+SHIFT+G keys in Finder to open 'Go To Folder' pop-up window and paste the location: ~/Library/Application Support/ - Next, open the ~/Library/Application Support/Fodquake/id1/ directory. Move the previously prepared PAK0.PAK, PAK1.PAK files and the initial_keybinds.cfg file here (you can overwrite the existing initial_keybinds.cfg file)
- Now open the ~/Library/Application Support/Fodquake/ directory and double-click on fodquake-YYYYMMDD-i686-macosx.dmg file. You will see Fodquake-GL application - you can put that anywhere you want, for example on Desktop or in Programs
Congrats! You have finished installing classicQ!
To start the game, run Fodquake-GL app.
GUIDE for setup with Quake Revitalization Project texture pack.Part I: Download1. QuakeHDquakeone.comcompilation.zip( content and credits at the end of this guide )2.
Quake 2 Pak Files
Dark Places engineLordHavoc's 'DarkPlaces site;3. QRP Map textures v.1.00QRP Normal map tex. Add-on v.1.00Quake Revitalization Project;4. Quake's Bad Guys High VersionQuake Reforged;Part II: Setup1. Install Quake. Unpack all downloaded files.3. Move darkplaces engine files into darkplaces folder ( one of modpack folders )4.
Apply VISpatch ( for transparent water ):copy PAK0.PAK and PAK1.PAK files from quakeid1 (original quake installation ) to vispatchid1execute vispatchid1vispatch.exeSTEAM version: you will find PAK0.PAK and PAK1.PAK atSteamsteamappscommonquakeId15. Move into darkplacesid1 folder following files and folders:vispatched PAK0.PAK and PAK1.PAKQRPmaptexturesv.1.00.pk3QRPnormalmaptexturesadd-onv.1.00.pk3progs and scripts folders From QRQuakeBestiary2048For Darkplacesid1OPTIONAL: you may mark both folders and pack them as DPQRQuakeBestiary2048.pk3 for further convenience.6. Audio tracks.You can copy tracks ( 002 to 011 ) from Quake CD and convert them into.ogg format.then create darkplacesid1soundcdtracks folder and copy them there.OPTIONAL: You can pack sound folder as Audiotracks.pk3 for further convienienceSadly, they are not included in digital distributed quake releases.Tracks from original Quake CD contain not only music, but also ambient sounds.They are essential for the game atmosphere, and you HAVE TO accuaire them.I couldn't include them for obvious reasons.7. Execute darkplaces.exe and enjoy.HINTS:pk3 files are zip archives with renamed extensionTo be able to change zip file extension without 3rd party soft under windows:Go to organize Folder and Search Options, then click the View tab. Uncheck the box titled 'Hide extensions for known file types'.Part III: QuakeHDquakeone.comcompilation.zip content and CREDITS1.
Hi peps,I know its a little old but has anyone had any luck installing quake 1 on Ubuntu? It doesn't seem to be in the repositries - is this an indication of how much of a nightmare it is to run?I've got all the files (manually), installed the libc 5 libaraies via synaptic, even tried adding them to the library path but to no luck.
Any help would be very appriciatedRob-Freelance dreamerhey rob. What i would suggest is snagging a gnu/linux sourceport of quake like and then just plugging in the quake.wad or whatever files you need to play the game.i want to snag a copy of quake so i can run it on my new gnu/linux box. I LOVED playing the shareware version at lan parties, was only 4 player, but so much fun.
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Quake 2 Pak0 Pak
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Man those were the days. I downloaded the file FuhQuakeInstallerv0.31linux.bin from fuhquake.net but I'm having a hell of a time trying to get it to run.
I know that, for security reasons, Ubuntu makes the running of executable files like this something more complex than a simple point-and-click operation, so I decided to use the Nautilus gksudo script from -it keeps failing with the error 'subprocess ended with status 1'.Any clues on how I can get this to work? I've played around with the permissions but without luck. I've tried that and it still doesn't work. If I try to run fuhquake-gl.glx from the command line I get 'command not found'; if I run it using the gksudo script I get the same problem as before.What could I be doing wrong? I unzipped the file to an empty directory I named 'quake', remembering to maintain its structure, so that can't be the problem. I copied over a pak0.pak from a quake installation on a windows partition (even though fuhquake appears to include the sharewareversion of this).
Quake Pak0.pak
I even tried copying over the id1 folder which contains both pak0 and pak1 but that didn't work either (I notice that the zip file puts its pak0 in a 'fuhquake' folder. Is there supposed to be an 'id1' folder at all in this, like in the original Quake?)It's starting to annoy me a bit. I've installed about 6 games in Ubuntu and they've all given me some kind of grief.:(. For Quake1 there is still an active community, mostly because it is simply the best (easy to learn - very hard to master) FPS made for online play.Fuhquake is the only q1-client today that is allowed for official online gaming. The graphical effects are all optional and there is also the 'vga-version' that looks quite much similar to the original and it is included in the fuhquake packet.You might want to check out sites and is just fuhquake with addons needed for online gaming and quakeworld is the #1 site for european quakeplayers.btw.
Quake Pak0.pak Pak1.pak Download
The equake/fuhquake works fine in ubuntu - tested it, havent had time to play anymore.